Welcome to SFSL 4 on 4 Flag Football League

Our registration has surpass 30 teams. Please register early if you are planning to play flag football this season. We don't want anyone to be left behind.

Thursday night football is back!

Along with our Tuesday night and Saturday league. Starting the week of January
10th 2006 SFSL starts playing 4 on 4 flag football Thursday nights.

Here are the Dates and Locations:

  1. Tuesday Night in Coconut Grove: Starts January 10th, 2006 (All Divisions)
  2. Thursday Night in Richmond Field: Starts January 12th 2006 (All Divisions)
  3. Saturday Morning in South Miami: Starts January 14th 2006 (All Divisions)
  4. Wednesday Night (Starts January 11th, 2006) All Division (ONLY If we do not get our youth league started!) Our registration is going very quickly. Please don't wait to long the registration will close.

We believe everyone wants the same when it comes to 4-on-4 Flag Football; great price, great
organization, very nice awards for teams and individuals, great competition and as a bonus we
keep stats for passing, receiving, interceptions, and sacks. You will find our flag football league fun, exciting and we will always keep our motto of:
“Exceeding your expectations is our no# 1 goal!”

Here’s what our WINTER league has to offer:

  1. 10 game schedules plus the 1st. play-off game. (No Bye Weeks)
  2. Complete game schedules before the first game.
  3. 3 referees on the field.
  4. Stats kept on every player in the league. (Weekly Up-Dates)
  5. You may carry 8 players on your roster.
  6. Two-twenty minute halves
  7. Rules that allow you to return interceptions.

WINTER SEASON PRIZES:

  • Individual awards for Leagues: (BEST QB, BEST WR, BEST DB, & BEST DL)
  • Weekly MVP Awards for the (Player of the Game)
  • 1st & 2nd Place trophies for teams and individuals.
  • Free registration to our Spring/Summer League. (Does not include REFEREE FEES!)
  • Weekly standings published in The Miami Herald.
  • Stats for passing, receiving, interceptions, and sacks.

Schedule

Click on the Schedule logo!

Referee's Evaluation Form This evaluation form is for you, the players to evaluate the referee's after every game or when you like. You need excel program to use this form. When finish please email back us. The e-mail address is on the form!

top

Standings

SFSL 4 on 4 Flag Football Champions and Runner-up

Winners of Past Championship Click to see photos

Season
Division
Champion
Score
v.s.
Runner-up
Score
FALL 2003
Open
WOLVERINE
33
V.S
KRYP-2-NITE
31
WINTER 2004
TOP GUN
# 1 DRANKING PARTNAZ
32
V.S
# 3 THE WEB
28
WINTER 2004
COMPETITIVE
# 6 SILVER & BLACK
33
V.S
#1 GRIDLOCK
32
WINTER 2004
TOP GUN
# 2 DRANKING PARTNAZ
28
V.S
#1 ALL OUT
21
SUMMER 2004
TOP GUN
# 2 DRANKING PARTNAZ
32
V.S
#1 SUNSHINE STATE
25
SUMMER 2004
COMPETITIVE
# 6 KRIP-2-NITE
28
V.S
#1 VIPER
27
FALL 2004
TOP GUN
#2 CARTEL
41
V.S
# 8 DOWGY DOGS
38
FALL 2004
COMPETITIVE
#6 THE CANES
25
V.S
# 4 BOMBSQUAD
13
FALL 2004
RECREATIONAL
# 3 THE PENTAGON
35
V.S
# 5 POINT BLANK
32
FALL 2004
ARM CHAIR-QB
#3 INDEPENDENT
32
V.S
# 1 ALLEY CATS
28
WINTER 2005
TOP GUN
#1 LOS PITUFOS
32
V.S
#4 PTP
13
WINTER 2005
TUES. RECREATIONAL
#2 GLADIATORS
33
V.S
#1 STATE PROPERTY
14
WINTER 2005
WED. COMPETITIVE
 #5 PURPLE KNIGHTS
39
V.S
#6 L.P. & R DEVELOPERS
32
WINTER 2005
ARM CHAIR-QB
#1 MARTINO TIRES
18
V.S
#2 AIRBORNE
13
WINTER 2005
SAT. COMPETITIVE
 #2 BOMB SQUAD
 41
V.S
#1 UNDERGROUND
 30
WINTER 2005
SAT. RECREATIONAL
#3 HIGH DOSAGE
35 
V.S
#1 FASTBREAK
27
SUMMER 2005
TUES. TOP GUN
#1 APCO DEVELOPERS
30
V.S
#6 CARTEL
28
SUMMER 2005
TUES. RECREATIONAL
#2 ABOVE THE REST
40
V.S
#4 STATE PROPERTY
0
SUMMER 2005
WED. COMPETITIVE
#1 THE WEB
33
V.S
#11 DOWN & OUT
13
SUMMER 2005
ARM CHAIR-QB
#1 AIRBORNE
33
V.S
#7 E-LLEGAL SHUMSHING'S
12
SUMMER 2005
SAT. COMPETITIVE
#3 HIGH DOSAGE
28
V.S
#1 THE BANDITS
19
SUMMER 2005
SAT. RECREATIONAL
#4 FIRENZE TRUST
19
V.S
#2 FRONT LINE
15
FALL 2005
WED. COMPETITIVE
# 2 CANES
34
V.S
# 4 HYBRID
6
FALL 2005
WED. RECREATIONAL
# 9 GTO
35
V.S
# 3 NEW ERA
14
FALL 2005
WED. ARM-CHAIR QB
# 3 SERVICE MORTGAGE
34
V.S
# 1 LOCK & LOAD
33
FALL 2005
SAT. COMPETITIVE
#2 THE BANDITS
38
V.S
#1 NOTHING NICE
12
FALL 2005
SAT. RECREATIONAL
#8 DEM-BOYZ
38
V.S
#2 WRATH
28
Email Newsletter icon, E-mail Newsletter icon, Email List icon, E-mail List icon Stay informed with our SFSL Email Newsletter

SFSL 4 ON 4 FLAG FOOTBALL SEASON STATS

top

Location

Palmer Park Direction to: 6150 SW 67th Ave South Miami, FL 33143

Richmond Park Direction to: 14450 Boggs Drive Miami, FL.

Armbrister Park Direction to: 236 Grand Ave Miami, FL.

Rules

SFSL 4 on 4 Flag Football Rules

New rules updated 12/26/05 with arrow symbol:

Starting in January 2006 NO ONE will be allowed to participate in a South Florida Sports League events or programs without a waiver form completely filled out and signed along with a copy of your Driver Licence.

1) UNIFORM RULE

  • a. All players must wear a team shirt of the same color, same logo and with visible numbers.
  • b. Players must wear the same number for the entire season.
  • c. Numbers must be iron-on or tackle-twill.
  • d. If you forget your shirt you will not be permitted to play in the game.
  • e. All players must be wearing there team uniforms by WEEK #1.**
  • f. ** Players may only wear shorts with NO Pockets.** If you are wearing shorts with pockets you will not be allowed to play in the game until you change your shorts. (Its for every players safety!)**

1A) Player eligibility rule for each division based on ability. There will be no exceptions to this rule.

  • a. TOP GUN: May carry any players that their playing experience may include (NFL, ARENA, NCAA, SEMI-PRO, PLAYING TOP GUN for ONE or More SEASONS in any league or tournament in the last calendar year.)
  • b . Competitive: May only carry 2 players of Top Gun Level.
  • c . Recreational: May only carry 1 player of Top Gun Level.
  • d . Armchair-QB: May carry NO players of Top Gun Level.
    ** League Director at any time during the season or play-offs may remove any player or team that is not playing within the
    eligibility rule ** . (There will be no refunds of money!)

2) FORFIETS:

  1. If a team or teams does not show-up to play at there schedule game time the game is considered a forfeit. Each team that forfeits a schedule game will have to pay a $60.00 forfeit bond the following week to cover the referee cost. If the team that forfeited the game the previous week does not pay the forfeit bond fee. That team will be dropped from the league on the spot. There will be no refunds of any kind for this action.

3) PLAYERS CHANGING TEAMS RULE:

a. No player may play on two different teams the same night, also no player/players may be pick-up by a team to fill there roster for any game. If a player/players play for any other team his team will forfeit their game and the team he/she or they play on will also forfeit their game.

b. Any player/players or team that repeats rule 3a the he/she/they or the entire team will be suspended for the rest of the season. There will be no refunds of money!

4) Game (General):


a. A coin toss will determine starting possession. The winner of the toss will have choice of offense, defense, or direction. The loser of the toss will have the remaining option. Choices will change at the start of the second half.
b. The offense will take possession at their five (5) yard line, where it has three (3) downs to cross midfield. If successful, the team will have three (3) downs to score.
c. All possessions begin at the five (5) yard line, with the exception of interceptions, which may be returned and the ball spotted where it becomes dead.

d. Teams must field a minimum of four (4) players. Teams may only use players from their roster; they may not grab players from the sidelines. Teams may begin the game with three (3) players.

e. A player may not switch teams once the season starts. Special circumstances may prevail, but must be approved by the league director.

f. Team rosters may have a maximum of eight (8) players (4 on the field and 4 substitutes).

g. Each player must play in a minimum of five (5) games in order to be eligible to play in the playoffs.

h. Players may only wear ½ inch cleats or rubber studded shoes. Metal spikes or cleats are prohibited.

i. SFSL reserve the right to reduce, shorten, or reschedule games due to inclement weather or unforeseen circumstances. (It is very strongly recommeded that your all your players show 30 minutes before schedule game time.)

Starting in January 2006 NO ONE will be allowed to play in a South Florida Sports League event or program without a waiver form completely filled out and signed along with a copy of your Driver Licence.

5) Timing / Overtime:

a. Games will consist of two (2) twenty (20) minute halves. A running clock format will be used, except for the last two (2) minutes of the game, provided the point differential is less than fourteen (14) points.

b. Each team will have two (2) thirty (30) second time-outs per half. If a timeout is called before an extra point is attempted the clock will start when the ball is hiked, unless the score is less then (14) points and in the second half.
c. Officials may stop the clock at any time for administrative purposes.
d. Should the score remain tied at the end of regulation, team will go directly into overtime. A coin toss will determine starting possession. The winner of the toss will have choice of starting on offense or defense. The loser of the toss will have choice of direction for the entire overtime. Each team will be provided one (1) time-out for the entire over-time (no carry over). Each team will have three (3) plays to score from mid-field. Should the defense return an interception for a touchdown, the game is over. Should the score remain tied at the end of the first overtime period, the teams move directly into the second overtime period. The team that started on defense will now start on offense. Each team will have one (1) play from their five (5) yard line, and the team that gain the most yardage will be declared the winner. The winner in overtime will be awarded one (1) point to the final score, regardless of scoring during the overtime.

6) Scoring:

a. Touchdown = 6 Points
b. Point After Touchdown = 1 Point from five (5) yard line, or two (2) points from the twelve (12) yard line.
c. PAT Intercepted and returned for a Score = 2 Points
d. Safety = 2 Points

e. It's a score or a first down when a player's one flag only and ball crosses the goal line or first down line marker.

LEAGUE TIE BREAKER SYSTEM
1
HEAD TO HEAD
2
BEST WINS PCT%
3
LEAST POINTS ALLOWED
4
POINT DIFFERENTAL
5
MOST POINTS SCORED
6
COIN TOSS

 

7) Running:

a. The quarterback can only run the ball after he has made a complete exchange with another player (Officials must see the exchange). The quarterback is defined as the first player to receive the ball after the snap.
b. Only direct handoff's behind the line of scrimmage are permitted. The offense may use multiple handoff's. If the ball ends up in the original quarterback’s possession, he may run the ball, however the five (5) count is stopped.
c. Lateral or pitches of any kind are PROHIBITTED.
d. “No Run Zones,” are located five (5) yards on either side of midfield, and five (5) yards from each end zone.

e. A player, who receives a handoff behind the line of scrimmage, may throw a forward pass.
f. Spinning is allowed, however players cannot leave their feet to avoid a flag pull or a defender.
g. Diving is PROHIBITTED
h. The ball is spotted where the player’s flags are located, NOT where the ball is located at the time of the pull.
i. You may run the option or ride play. The quarterback may only take three (3) steps prior to handing off or pulling the ball back.
j. You may run the center sneak play, provided the quarterback completely releases the ball prior to the center moving down field. The five (5) second count is suspended upon the exchange.

k. It's a score or a first down when a player's one flag only and ball crosses the goal line or first down line marker.

8) Passing / Receiving:

a. All players are eligible to receive passes (including the quarterback provided the ball has been handed off).
b. Only one player allowed in motion.
c. A completion is established upon the first foot touching the ground with possession.
d. All passes must be forward and cross the line of scrimmage
e. Shovel passes are allowed, provided they cross the line of scrimmage
f. The quarterback has a “five (5)” second pass clock if there is no rush. The ball is declared dead if it has not been RELEASED prior to the whistle. The count is suspended upon a rush, or handoff.
g. Interceptions are live, and may be returned. The interception will retain possession at the point where downed.

9) Dead Ball:

a. The ball must be snapped through the centers legs, not off to the side to start play.
b. Substitutions may be made during any dead ball period.
c. Play is ruled “dead,” when:
i. Ball carrier’s flag is pulled
ii. Ball carrier is out of bounds
iii. A touchdown or safety is scored
iv. Ball carrier’s flag falls out
v. Ball carrier losses possession of the ball (NO FUMBLES)

10) Rushing the Quarterback:

a . All players who rush the quarterback must be lined up seven yards off the line of scrimmage at the snap.
b. The rusher must pick a side for protection, no head-up rushing.
c. The rusher is protected on a STRAIGHT LINE to the quarterback; once the rusher changes his initial direction he is no longer protected.
d. Once the ball is handed off, the rusher is no longer protected.
e. The rusher may not initiate contact with the center.

11) Sportsmanship / Roughing:

a. If the officials witness ANY acts of tackling, elbowing, cheap shots, blocking, or other unnecessary conduct, the offender will be EJECTED. (The player or players will be automatically suspended for 2 games.)

b. Trash talking is illegal. Officials will determine what is and what is not offensive in nature. Offenders are subject to ejection. (The player or players will be automatically suspended for 2 games.)

c. ** Any player, players, team, teams and/or fans using abusive language or threaten an official or any SFSL staff member before, during, or after the game. This is the Florida law as of 10/01/2004. Florida Governor Jeb Bush signed a sports officials’ protection bill, giving Florida sports officials at all levels of competition added protection from assaults effective Oct. 1. With the governor’s signature, Florida becomes the 18th state to specifically pass legislation protecting sports officials. The new law, which was unanimously approved by the Florida Senate and House, provides enhanced penalties for assault, battery, aggravated assault or aggravated battery against sports officials. Those crimes against officials could now result in fines up to $10,000 and threes years in jail.**


d . Any player ejected for fighting (throwing punches, slapping, or other physical contact) will be automatically suspended for 2 games and/or the remainder of the season. (Directors Discretion) (There will be no refunds of money!)

e. (The Joe Raider rule) There is No Cursing allowed in the park that (SFSL) has a permit. Any (player or players) that uses any curse words before, during or after a game will receive unsportsman like conduct penalty with the proper enforcement. (If this occurs before or after the game the player will ejected from the park and will serve a two game suspension.) If the same player or players receive a second penalty for cursing. The (player or players) will be ejected from the game and suspended from the next game.

f. Any (player or players) that (is/are) ejected from the game will have 1 minute leave the entire park. Teams are responsible for there (fans/spectator) watching the game if he, she or they can maintain good conduct will be asked to leave the park. The referee will stop the game and anyone ejected or any (fan/spectator) will have 1 minute leave the entire park. If anyone refuses to leave the (game/field). The game will be stopped and the opposing team will awarded the victory by forfeit.

** g. If the ejection occurs during the last minute of the game the ejection will be enforced the next 2 games If the ejection occurs the last regular season game, the offender will be suspended for the ENTIRE playoffs. Any player or players that get ejected twice in the same season will be suspended for the remainder of the season. NO EXCEPTIONS! (There will be no refunds of money!)

 

12) Penalties: (All fouls called by the officials: Referee, Field Judge, Back Judge)


a. Offense:
i. False Start: 5 yards, down repeated
ii. Illegal Motion: 5 yards, loss of down
iii. Illegal Forward Pass: 5 yards, loss of down
iv. Offensive Pass Interference: 10 yards, loss of down
v. Flag Guarding: 5 yards from the spot the foul, loss of down
vi. Impeding the Rusher: 5 yards, loss of down
vii. Delay of Game: 1st offense: clock stops, warning 2nd offense: clock stops, 5 yards, down repeated
b. Defense:
i. Encroachment: 5 yards, down repeated
ii. Defensive Pass Interference: 10 yards, first down
iii. Illegal Contact: 10 yards, first down
iv. Holding: 5 yards from the end of the run, first down
v. Illegal Flag Pull: 10 yards, first down
vi. Illegal Rush: 5 yards, first down
c. All penalties are enforced from the line of scrimmage, unless noted.
d. Officials will determine incidental contact, that may result during play
e. Games can not end a defensive foul, unless declined

Player Awards:

All awards are based on players performance during the season.

  • Best Quarterback based on a (QB Rating system.)
  • Best Wide Receiver based on a (WR Rating system.)
  • Best Defensive Back based on (D.B. Rating system.)
  • Best Defensive Rusher based on (D.L. Rating system.)