"Helping our youth with the biggest game of all, LIFE!"

LEAGUE FORMS

SCHEDULES

STANDINGS

PARK LOCATIONS


RULES


WAIVER

CHILD REGISTRATION


TEAM REGISTRATION

CODE OF CONDUCT

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OUR GAME: 4 on 4 Flag Football is the fastest growing sport in South Florida 4 on 4 flag football was designed so participants would be more involved in the game. Here at SFSL we have been very successful in running quality league for every age.

The 7 on 7 game is very fun but lets face it what child can see all 6 players going out for a pass and a lot of times two or even up to three players feel they are just not involved in the game. Also with lesser amount of players required on the field we can field more teams and give more individual attention to each players improvement.
This increases the playing opportunities for all the players and the more amount of teams, the more fun and challenging for the players. We feel once you participate in our 4 on 4 flag football league you will enjoy the excitement.

HERE IS ALL THE DETAILS:

Registration: $95.00 per player- This includes uniform shirt, 8 to 10 game schedule, and awards for each player at the end of the season.
Season: March - May
Practice Days: Monday thru Thursdays (But only twice a week, each coach makes his or her schedule)
Practice Time: 5:00 to 6:30pm
Game Day: Saturdays from 9:00am to 1:00pm
Start Date: January 6th, 2009 First game is February 28th., 2009
Age Divisions:


Peewee: 5 - 6 yr. Old
Mighty Mite: 7 - 8 yr. Old
Bandits: 9 - 10 yr. Old
JR. Midget: 11 - 12 yr. Old
SR. Midget: 13 - 14 yr. Old


Age cut of Date: A player's age may not change until the start of or after the first game.
Players may move up in age division but not move down in division.

4 on 4 Flag Football equipment Required:

1) Rubber Cleats (No Metal Spikes)
2) Mouth Piece (Must be worn at all times)
3) Shorts (With No Pockets)
4) The desire to want to learn and play!

If you would like information on registering a complete team,
please feel free to contact us at (786) 210-7375


Coaching at SFSL
THE MOST REWARDING POSITION YOU WILL EVER HAVE!

Do you like this game of 4 on 4 flag football we have the most exciting job you will ever have.
Be a part of a child life by coaching in SFSL Flag Football youth league. Coaches have always been a very important part of sports and molding young lives in a positive manner.

We welcome and encourage parent to volunteer. In fact any parent who wishes to volunteers as a coach, your child will have there registration waived. We want you to be a part of our great organization and enjoy the most rewarding job you will ever have! All of our coaches are volunteers! All coaches will be required to undergo a local background check.

Then give us a call at (786) 210-7375

 

Click Here: YOUTH PLAY-OFFS SCHEDULE 2008

Standings
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OPPORTUNITY
“Opportunities multiply as they are seized, they die when neglected. Life is a long line of opportunities." 
 

Rules


This is a league for everyone to have a good time.
Please lets work together to make it the best league for all the kids that enjoy playing sports.

Remember: “When the game ceases to be fun, it ceases to be a game!”

SFSL League Rules COMPETITION RULES

1.0 Divisions 3
1.1 Member Uniform & Colors 3
1.2 Age / Classes 3
1.3 Field Dimensions 3
1.4 Field Dimensions 3
1.5 Football Sizes 3
1.6 Equipment 3

2.0 TEAM CERTIFICATION 3
2.1 Team Rosters 3
2.2 Roster / Book Certification 3
2.3 Roster Size 3
2.4 Roster Moves 3
2.5 Roster Number Change 3
2.6 New Players 3
2.7 Lost Book 3

3.0 PLAYER CERTIFICATION 3
3.1 Player Registration 3
3.2 Player Identification 4
3.3 Age Verification 4
3.4 Illegal Players 4
3.5 Player Eligibility 4
3.6 Release of Player 4

4.0 COACHES CERTIFICATION 4
4.1 Background Check 4

5.0 PREGAME PROCEDURES TEAM CHECK-IN 4
5.1 CHECK - IN Certification 4
5.2 Check in Representative and Witness 4
5.3 Check-In Procedure 4
5.4 Check-In Outcome 4
5.5 Roster Submittals 4
5.6 Pregame Handshake 4
5.7 Start of Games 4

6.0 GAME 4
6.1 Rules of the Game 4
6.2 LEAGUE EQUIPMENT 5
6.3 COACHES PARTICIPATION 5
6.4 PLAYERS CHANGING TEAMS and ILLEGAL PARTICIPATION RULE 5
6.5 Timing / Overtime 5
6.6 Scoring 6
6.7 LEAGUE TIE BREAKER SYSTEM 6

7.0 Running 6
7.1 Passing / Receiving: 6
7.2 Dead Ball 6
7.3 Rushing the Quarterback 6

8.0 SPORTSMANSHIP / ROUGHING 6
8.1 SFSL has the right to enforce and /or extend any rules 7
8.2 THE STATE LAW a sports officials’ protection bill 7

9.0 PENALTIES 7

SFSL League Rules
COMPETITION RULES

1.0 Divisions – The league will be composed of five divisions as follows:

6 & Under
8 & Under
10 & Under
12 & Under
14 & Under

1.1. Member Uniform & Colors – All teams must wear the approved uniform for the SFSL 4 on 4 Youth Flag Football League. Any player that wears any other uniform shirt will not be allowed to play in the game. No player or players will be allowed to play with shorts that have pockets.

1.2. Age / Classes – In season age classes are as follows:

DIVISION AGE
U-6 6 & Under
U-8 8 & Under
U-10 10 & Under
U-12 12 & Under
U-14 14 & Under

1.3. Field Dimensions – Field dimensions shall comply as described by SFSL Rules of the Game. The ALL Divisions shall be limited to 60 yards in length with 7 yards deep end zones and 25 yards in width.

1.4. Game Lengths – Games will be Two Halves with lengths as follows:

DIVISION QUARTER LENGTH
ALL DIVISIONS (2) 15 MINUTES HALVES
HALF TIME 1 MINUTE

1.5. Football Sizes – Game balls shall be inflated to the recommended pressure and shall be in acceptable conditions to the game officials. Classes will use the football sizes as follows:

6 & Under Wilson TDK / Nike 1000K
8 & Under Wilson TDK / Nike 1000K
10 & Under Wilson TDJ / Nike 2000J
12 & Under Wilson TDJ / Nike 2000J
14 & Under Wilson TDY / /Nike 2000Y

1.6 Equipment

1. All players must play the entire game with a mouth piece. If a referee sees players without a mouth piece its Illegal equipment a 5yd penalty for each time.

2. All players must play with SFSL league's flag. All players must wear one flag on each side and facing out.

3. All teams must wear the approved uniform for the SFSL 4 on 4 Youth Flag Football League. Any player that wears any other uniform shirt will not be allowed to play in the game.

4. No player or players will be allowed to play with shorts that have pockets.

2.0 TEAM CERTIFICTION

2.1 Team Rosters - All Rosters must be computer generated and when certified may not be altered. Any altered rosters will be considered tampered with and will be illegal. League will create and provide each association with a blank roster (Via email) for each age division. Football Commissioners or Team Coach are responsible for the final registration and Roster.

2.2 Roster / Book Certification - Park Commissioner’s and Team Coach are responsible for errors on the rosters and certification cards. The Park Commissioner and Team Coach must sign each roster before being certified. Five (5) copies of the rosters (4 for the League and 1 for the Park) will be brought to Certification along with I.D. cards for proof of age. Certification will be held on the date picked by SFSL prior to the start of the season, with day and time to be set by SFSL. Team failing to certify on the original certification date will forfeit the first game of the season and the game shall not played. A copy of all Certification cards FRONT and BACK & rosters must be submitted to SFSL before week #3. Random Roster verification will be done by SFSL

2.3 Roster Size - Teams must have a minimum of 5 players on their roster to be certified.

A. Team rosters may have a maximum of eight (8) players (4 on the field and 4 substitutes).


2.4 Roster Moves All players who are on a Certified Team Roster must make age by their team’s respective FIRST game. The player not making the age can transfer to the next higher division by being added to that team’s roster. The new roster that the player appears on must be re-certified by the Wednesday prior to the third game.

2.5 Roster Number Changes

A. No players may change jersey number once the certification card has been certifiy.

2.6 New Players - There will be no certification of new players after the second week of the season.

2.7 Lost Books – Any team that loses the certification book will be fined $100.00 and must recertify the certification book the Wednesday prior to the next game or the game will be a forfeit. It’s the team’s responsibility to get the book to the league office. You may only certify the same players on the original book.


3.0 PLAYER CERTIFICATION

3.1 Player Registration - No player can register in more than one program at the same time. After a player has registered to play for any member program he/she may not play for any other program during that Flag Football season. As part of the registration process, no participant shall be permitted to participate in any activities until the participants' parent or guardian has signed a release. All parks, teams, and associations should insure that participant, parent or guardian is made fully aware of the provision of agreement before signing.

3.2 Player Identification - All Flag Football Players must have South Florida Sports League Inc. Flag Football League Certification Cards. Certification cards must be typed. Note: Cards that are not typed will be denied at time of registration, no exceptions. All cards must be completed and must include the following:

A. Notarized Certification Card
B. Certification cards must be typed
C. All signatures on Cards must be in blue ink.

3.3 Age Verification - Birth certificates and current year photographs of players must be attached (glued) to the color coded identification card. A Passport style photo must be used (1” X 1”). The Photo has to be easily identified. Photo’s that are too dark or outdated will not be certified. Birth certificates, current year school letters (with raised or stamped seal and signature of school registrar) and/or passport are the ONLY proof of age allowed.

3.4 Illegal Players - A Player that does not appear on a certified roster will be considered an illegal player. A forfeit of all games where said player was weighed-in/crossed the scale.

3.5 Player Eligibility - Certification cards are the property of SFSL league and must be surrendered upon request of SFSL. Failure to do so will result in suspension of the Coach and Park Association. Only the players certified at the initial certification will be allowed to play in the first game.

3.6 Release of Player - The SFSL does not condone the cutting of players (arbitrary cutting of participants who have in good faith signed up to play). No participant may be denied a place to play.


4.0 COACHES CERTIFICATION

4.1 Background Check - In accordance with the NEW Miami-Dade County Ordinance. All coaches will have to meet other requirements (background checks) set by SFSL prior to the first practice and games.

5.0 PREGAME PROCEDURES TEAM CHECK-IN

5.1 CHECK - IN Certification - Each Team is responsible for arriving 40 minutes before the scheduled game. Check-in will be conducted 30 minutes before the schedule game. Failure to arrive at schedule time team will forfeit the game and the team will be fined $50.00 for the forfeit game or games.

5.2 Check in Representative and Witness - Head Coaches, Park Commissioner or Designee will conduct the check-ins. No more than two (2) representatives will be allowed in the check-in area

5.3 Check-In Procedure - All players will be lined up in front of each other. Representative (COACH) from each team will check each others team certification book and roster. Each player will get two (2) chances to make check – in once during that teams check-in the other at half time of the game. If a player or players do not make the check in before the game, each of these players may not play until the check in at Half Time.
The following steps will be taken:

The following must be complied with during the check-in process:

1) If there is any doubt on any players eligibility by any certified coach during a game, that coach is to go to a SFSL commissioner with his/her question and that park commissioner may check the certification book in question, after check-in, ONE TIME ONLY, anytime during the game.

2) Teams not present during the Check-in 30 minutes before the scheduled game time will forfeit the game and be fined $50.00 dollars. This fee will cover the referee’s fees per each offense.

3) Certification cards are to be signed before players exit the check-in and leave the check-in area.

4) Failure to check-in (waiving check-in) between games will result in forfeiture of game(s) and suspension of the Head Coach for one (1) game and fined $50.00

5) SFSL Commissioner or his designee can use any or all information from the certification card to verify the identity of the player.

6) All teams must wear the approved uniform for the SFSL 4 on 4 Youth Flag Football League. Any player that wears any other uniform shirt will not be allowed to play in the game. No player or players will be allowed to play with shorts that have pockets.

5.4 Check-In Outcome - All players must check-in and his card is marked at each game. Players that do not make the check-in before the game can NOT play until the half time check-in. Coaches who allow any player or players to play that did not check-in before the game. The coach will be and the players will be ejected from that game and the next game.

5.5 Roster Submittals – A copy of the roster shall be submitted to opposing head coach along with the Certification book. At all check-ins, two (2) copies of the certified rosters will be supplied. One will go to the opposing coach and the other copy will be given to the Head Official before the start of the game.

Failure to supply the Head Official with a copy of the roster will result in the following penalties:

A. First time offense:
Team will forfeit the game and pay a fine of $50.00.

B. Second time offense:
The Head Coach will be suspended for his team’s next game and forfeit that game. This penalty will also be in effect for all playoff rounds.


5.6 Pregame Handshake - The SFSL handshake ceremony will be conducted before the start of each game.

5.7 Start of Games - Officials are authorized to start the clock at assigned game times if teams are not ready to play at the schedule start time game will be a forfeit. $50.00 Dollar Fines will apply.

6.0 GAME

6.1 Rules of the Game - The SFSL will play under Football Rules set down by the National Federation of High School Athletic Association and the Florida High School Activities Association except those modified by the Bylaws and SFSL. It is the responsibility of each Park Commissioner to have a rules book.


6.2 LEAGUE EQUIPMENT

1. All players must play the entire game with a mouth piece. If a referee sees players without a mouth piece its Illegal equipment a 5yd penalty for each time.

2. All players must play with SFSL league's flag. All players must wear one flag on each side and facing out.


3. All teams must wear the approved uniform for the SFSL 4 on 4 Youth Flag Football League. Any player that wears any other uniform shirt will not be allowed to play in the game.

4. No player or players will be allowed to play with shorts that have pockets.
6.3 COACHES PARTICIPATION

a. ONE coach in the (U6) and (U8) Division may be on the field to call plays in the huddle and to set-up players in their formations. Once QB starts his cadence all coaches must back up out of the play if a coach interferes with the play in any way it’s considered Illegal participation 5 yard loss of down.
b. In (U10), (U12) & (U14) all coaching must be done from the side-lines.


6.4 PLAYERS CHANGING TEAMS and ILLEGAL PARTICIPATION RULE:
a. No coach may switch players to play on two different teams, also no player/players may be pick-up by a team to fill there roster for any game. If a player/players plays for any other team his team will forfeit their game and the team he/she or they play on will also forfeit their game and be fined $50.00 dollars.

b. Any player/players or team that repeats rule 3a the he/she/they or the entire team will be suspended for the rest of the season. There will be no refunds of money!

c. Any team caught playing with an illegal player or players:
1. Any player or players playing out of age, meaning playing on a younger team will be ejected from the league, the team will forfeit every game the player played in and the coach will be suspended for 2 games and be fined $50.00 dollars.


2. Any player or players playing with a false birth certificate or false date of birth will be ejected from the league, the team will forfeit every game the player played in and the coach will be suspended for 2 games and be fined $50.00 dollars.


6.5 Game (General):

a. a coin toss will determine starting possession. The winner of the toss will have choice of offense, or defense. The loser of the toss will have the remaining option. Choices will change at the start of the second half.

b. The offense will take possession at their five (5) yard line, where it has three (3) downs to cross midfield. If successful, the team will have three (3) downs to score.

c. All possessions begin at the five (5) yard line, with the exception of interceptions, which may be returned and the ball spotted where it becomes dead.

d. Teams must field a minimum of four (4) players. Teams may only use players from their roster; they may not grab players from the sidelines. Teams may begin the game with three (3) players.

e. A player may not switch teams once the season starts. Special circumstances may prevail, but must be approved by the league director.

f. Team rosters may have a maximum of eight (8) players (4 on the field and 4 substitutes).

g. Each player must play in a minimum of fifty percent of the season schedule in order to be eligible to play in the playoffs.

h. Players may only wear ½ inch cleats or rubber studded shoes. Metal spikes or cleats are prohibited.

I. SFSL reserves the right to reduce, shorten, or reschedule games due to inclement weather or unforeseen circumstances.
j. The center must snap the football with both flags on. (If the center snaps the football with one flag the referee will blow the whistle and the play is dead at the spot.

6.5 Timing / Overtime:

a. Games will consist of two (2) fifteen (15) minute halves. A running clock format will be used, except for the last two (2) minutes of the game, provided the point differential is less than fourteen (14) points. There is a 25 second play clock.

b. Each team will have two (2) thirty (30) second time-outs per half. If a timeout is called before an extra point is attempted the clock will start when the ball is hiked, unless the score is less then (14) points and in the second half.

c. Officials may stop the clock at any time for administrative purposes.

d. Should the score remain tied at the end of regulation; the teams will go directly into overtime. A coin toss will determine starting possession. The winner of the toss will have choice of starting on offense or defense. The loser of the toss will have choice of direction for the entire overtime. Each team will be provided one (1) time-out for the entire over-time (no carry over).
1) Each team will have one (1) extra point play from their five (5) yard line. (A team may elect to go for 2 points from the twelve yard line.) Should the defense return an interception for a touchdown, the game is over.

2) Should the score remain tied at the end of the first overtime period, the teams move directly into the second overtime period? The team that started on defense will now start on offense. Each team will have one (1) extra point play from their twelve (12) yard line, Should the defense return an interception for a touchdown, the game is over.

3) Should the score remain tied at the end of the second overtime period, the teams move directly into the second overtime period? Each team will have one (1) play from the five (5) yard line, and the team that gains the most yardages will be declared the winner. The winner in overtime will be awarded the points accordingly (1) point from the five, (2) points from the twelve, (1) point for the longest yard, these points will be added to the final score


6.6 Scoring:

a. Touchdown = 6 Points
b. Point after Touchdown = 1 Point from five (5) yard line or two (2) points from the twelve (12) yard line.
c. PAT Intercepted and returned for a Score = 2 Points
d. Safety = 2 Points
e. It's a score or a first down when a player's one flag only and ball crosses the goal line or first down line marker.
f. Mercy Rule: If team (a) reaches a 28 point lead or greater. Team (b) will get the ball at mid field and continue to be on offense until score gets less than 28 points. But the clock will not stop.
g. It's a score or a first down when a player's one flag only and ball crosses the goal line or first down line marker.
h. The last man rule: If a player is attempting to score and he is prevented from scoring by a penalty (holding, tackling, tripping, pushing etc.) committed by a defender who is the last possible player who could have legally prevented the score, the offensive player will be awarded the score. The same rule applies to a defensive player returning an interception.

6.7 LEAGUE TIE BREAKER SYSTEM

1 BEST WINS PCT%
2 HEAD TO HEAD
3 LEAST POINTS ALLOWED
4 POINT DIFFERENTAL
5 MOST POINTS SCORED
6 COIN TOSS

7.0 Running:

a. The quarterback can only run the ball after he has made a complete exchange with another player (Officials must see the exchange). The quarterback is defined as the first player to receive the ball after the snap.
b. Only direct handoffs behind the line of scrimmage are permitted. The offense may use multiple handoffs. If the ball ends up in the original quarterback’s possession, he may run the ball; however the five (5) counts is stopped.
c. Lateral or pitches of any kind are PROHIBITTED.
d. “No Run Zones,” are located five (5) yards on either side of midfield, and five (5) yards from each end zone.
e. A player, who receives a handoff behind the line of scrimmage, may throw a forward pass.
f. Spinning is allowed, however players cannot leave their feet to avoid a flag pull or a defender.
g. Diving is PROHIBITTED
h. The ball is spotted where the player’s flags are located, NOT where the ball is located at the time of the pull.
i. You may run the option or ride play. The quarterback may only take three (3) steps prior to handing off or pulling the ball back.
j. You may run the center sneak play, provided the quarterback completely releases the ball prior to the center moving down field. The five (5) second count is suspended upon the exchange.
k. It's a score or a first down when a player's one flag only and ball crosses the goal line or first down line marker.
l. Illegal Contact/Charging by an Offensive Player - 5 yards from the spot of the foul. No offensive player shall dislodge or run over a defender who has established a legal defensive position and is attempting to pull a flag.
m. Blocking or Screening Rule: When the ball carrier is running the ball. All offensive players must come to a complete stop.
n. Stiff Arm Rule: When the ball carrier is running the ball. If the ball carrier uses any part of the body to protect the flags it’s - 5 yards from the spot of the foul.

7.1 Passing / Receiving:

a. All players are eligible to receive passes (including the quarterback provided the ball has been handed off).
b. Only one player allowed in motion.
c. A completion is established upon the first foot touching the ground with possession.
d. All passes must be forward and cross the line of scrimmage
e. Shovel passes are allowed, provided they cross the line of scrimmage
f. The quarterback has a “five (5)” second pass clock if there is no rush. The ball is declared dead if the football has not been RELEASED prior to the whistle. The count is suspended upon a rush, or handoff.
g. Interceptions are live, and may be returned. The interception will retain possession at the point where downed.

7.2 Dead Ball:

a. The ball must be snapped through the centers legs, not off to the side to start play.
b. Substitutions may be made during any dead ball period.
c. Play is ruled “dead,” when:
d. Ball carrier’s flag is pulled
e. Ball carrier is out of bounds
g. A touchdown or safety is scored
h. Ball carrier’s flag falls out
I. Ball carrier losses possession of the ball (NO FUMBLES)
j. No play may start until both referees’ are set and ready for play.

7.3 Rushing the Quarterback:

a. All players who rush the quarterback must be lined up seven yards off the line of scrimmage at the snap.
b. The rusher must pick a side to rush, no head-up rushing.
c. The rusher is protected on a STRAIGHT LINE to the quarterback; once the rusher changes his initial direction he is no longer protected.
d. Once the ball is handed off, the rusher is no longer protected.
e. The rusher may not initiate contact with the center.
f. Rusher must rush outside if two or three players are lined-up side by side, ONLY if they are stationary once the offensive player move the offense must yield the right of way to the rusher.

8.0 Sportsmanship / Roughing:

a. If the officials witness ANY acts of tackling, elbowing, cheap shots, blocking, or other unnecessary conduct, the offender will be EJECTED. (The player or players will be automatically suspended for 2 games.)
b. Trash talking is illegal: Officials will determine what is and what is not offensive in nature. Offenders are subject to ejection. (The player or players will be automatically suspended for 2 games.)
c. Excessive Celebrations is illegal: No team is allowed to do excessive celebration during or after a big play, touchdown, or at the end of the game. We as an organization are trying to promote good sportsmanship.

d. ** Any player, players, coach, coaches, team, teams parents and/or fans using abusive language or threaten an official or any SFSL staff member before, during, or after the game. Will be ejected from the game and will be suspended for the next (2) games. Fines may apply to this rule!

e. Any player ejected for fighting (throwing punches, slapping, or other physical contact) will be automatically suspended for 2 games and/or the remainder of the season. (Leagues Discretion) (There will be no refunds of money for an ejection!)

f. There is No Cursing allowed in the park that (SFSL) has a permit.

g. Any player, players, head coach, coaches, team, teams parents and/or fans that (is/are) ejected from the game will have 1 minute leave the entire park and player, players, head coach, coaches, & team will be suspended for the next 3 games.

i. Head Coach is responsible for his teams (parents, fans/spectator) watching the game. if any parents, fans/spectator can not maintain good conduct they will be asked to leave the park. The referee will stop the game and anyone ejected (Parents, fan/spectator) will have 1 minute leave the entire park. If anyone refuses to leave the (game/field). The game will be stopped and the opposing team will awarded the victory by forfeit.
8.1 ** SFSL has the right to enforce and /or extend any rules and /or suspensions to include the complete season, playoff, and / or the entire year. **
8.2 The State Law: The sports officials’ protection bill.
This is the Florida law as of 10/01/2004. Florida Governor Jeb Bush signed a sports officials’ protection bill, giving Florida sports officials at all levels of competition added protection from assaults effective Oct. 1. With the governor’s signature, Florida becomes the 18th state to specifically pass legislation protecting sports officials. The new law, which was unanimously approved by the Florida Senate and House, provides enhanced penalties for assault, battery, aggravated assault or aggravated battery against sports officials. Those crimes against officials could now result in fines up to $10,000 and three years in jail. **

9.0 Penalties: (All fouls called by the officials: Referee & Field Judge)

Offense:
a. False Start: 5 yards, down repeated
b. Illegal Equipment 5 yards down repeated
c. Illegal Motion: 5 yards, loss of down
d. Illegal Forward Pass: 5 yards, loss of down
e. Offensive Pass Interference: 10 yards, loss of down
f. Flag Guarding: 5 yards from the spot the foul, loss of down
g. Impeding the Rusher: 5 yards, loss of down
h. . Illegal Contact / Charging by an Offensive Player - 5 yards from the spot of the foul.
i. Blocking or Screening 5 yards from the spot of the foul.
j. Stiff Arm Rule: - 5 yards from the spot of the foul.
k. Delay of Game: 1st offense: clock stops, warning 2nd offense: clock stops, 5 yards, down repeated

Defense:
a. Encroachment: 5 yards, down repeated
b. Illegal Equipment 5 yards down repeated
c. Defensive Pass Interference: 10 yards, first down
d. Illegal Contact: 10 yards, first down
e. Holding: 5 yards from the end of the run, first down
f. Illegal Flag Pull: 10 yards, first down
g. Illegal Rush: 5 yards, first down
h. All penalties are enforced from the line of scrimmage, unless noted.
i. Officials will determine incidental contact, that may result during play
j. Games can not end a defensive foul, unless declined

   

SFSL   |   2520 Coral Way   |   Suite 2309   |   Miami, Florida, 33145   |   T. 786.210.7375